![]() ![]() This means that games of Sins require many hours to play: a near impossibility for the multiplayer side of things, where a single session can span most of the day. The game doesn’t do much to reduce the scope of a normal 4X game: there are often dozens of planets, three major resources, and various factions on each scenario, including pirates. You rush from one side of your empire to another, the tasks that await you spiralling upwards in an exponential ‘to do’ list as your influence expands. Rather than being able to sit back in the leathery depths of your Parker-Knoll recliner deskchair and consider the options before you, you’re now managing everything as it happens. The consequences of Ironclad’s decision to make a live-action 4X game are far-reaching. What madness is this? Can one human brain really handle all this in real-time? The answer is yes, but only just. ![]() Today, Jim Rossignol commits Sins of a Solar Empire with a game that changed the rules. Reinstall invites you to join us in revisiting PC gaming days gone by. ![]()
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